The Rule structure defines the basic outline of a rule and contains the same set of information that is seen in a text rule. That includes protocol, address and port information and rule information (classification, generator and signature IDs, revision, priority, classification, and a list of references). It also includes a list of rule options and an optional evaluation function.
#define RULE_MATCH 1 #define RULE_NOMATCH 0 typedef struct _Rule { IPInfo ip; RuleInformation info; RuleOption **options; /* NULL terminated array of RuleOption union */ ruleEvalFunc evalFunc; char initialized; /* Rule Initialized, used internally */ u_int32_t numOptions; /* Rule option count, used internally */ char noAlert; /* Flag with no alert, used internally */ void *ruleData; /* Hash table for dynamic data pointers */ } Rule;
The rule evaluation function is defined as
typedef int (*ruleEvalFunc)(void *);
where the parameter is a pointer to the SFSnortPacket structure.